Hi,
I’m building an iOS app, and I set Application.targetFrameRate = 60. However, when I’m running on the device and connect Unity’s profiler, it looks like the app is running much faster than that (100-250fps). I also don’t see any call to WaitForTargetFPS, which I expect to be running to keep the game at the specified frame rate.
Is there any way to be sure the game is running at 60fps on-device; and/or should I be able to see the calls to WaitForTargetFPS?
Setting v-sync doesn’t affect these results – and to my understanding, Unity will always force QualitySettings.vSyncCount to 1 or 2 (never to the uncapped 0) at runtime.