Unsing Unity 5.6.1, on a new fresh started project, I added a " void Start () { SceneManager.LoadScene(“second”); }" to the main camera.
Works perfectly fine on iOS, but when I enable the VR SDKs Cardboard, I get the EXC_BAD_ACCESS Error on XCode.
It crashes o iOS, not change to the second scene.
This issue has been fixed in 2017.1.0b6 version.
Currently ios cardboard still has the following issues:
1.When build to iphone, the VR view is distorted.
2.When “Enable Transition View” is set to false, it should not show an instruction splash screen. But Splash Screen appears even if enable tansition view is set to false.