IOS Chartboost.h not found when building, is included in Plugins/iOS directory

I’m having some issues integrating plugins into a Unity project, using MoPub to mediate several different ad providers.

I’m currently trying to integrate Chartboost, and have put the SDK into the Plugins/iOS directory, I’ve tried both dragging the Chartboost.framework, and the individual files that came with the Chartboost Unity package in there, as well as letting the Chartboost Unity package install itself. I’ve made sure the SDK was unzipped on a Mac and not a PC as this can sometimes cause issues.

But every time I get an error stating that chartboost.h could not be found in cloud build. I’ve spent best part of a day trying to figure this out, and still have a lot more integration to do, so if anyone else has experienced a problem like this and knows a potential fix I’d be really grateful.

686: [xcode] /BUILD_PATH/[path]/temp.9cQlhj/MoPub/NativeCode/Chartboost/MPChartboostRouter.h:10:9: fatal error: ‘Chartboost/Chartboost.h’ file not found
687: [xcode] 1 error generated.
688: ! build of ‘ios-stage’ failed. compile failed

Cheers!

Have you tried contacting Chartboost support?

I have but haven’t received a response yet, I’ve also contact MoPub support, same result.

(late reply) … were you able to resolve this issue?