Last month my iOS project built successfully, I haven’t touched the project in about 1 month and today added some new C# code (they aren’t the issue) and now it fails build for iOS with cloud build. I keep getting this errors:
[error] df: getattrlist failed: Input/output error
[error] df: getattrlist failed: Input/output error
...
[error] [2023-08-15T19:59:26Z - Unity] Start importing Packages/com.unity.services.core/Editor/Core/Environments/Client/ErrorMitigation using Guid(4f2e6d0ab1a754839a258e070611eedd) Importer(-1,00000000000000000000000000000000)
[error] [2023-08-15T19:59:27Z - Unity] Start importing Packages/com.unity.services.core/Editor/Core/Environments/Client/ErrorMitigation/IRetryPolicy.cs using Guid(31fcff17378634912895e85b91678ac3) Importer(-1,00000000000000000000000000000000)
[error] [2023-08-15T19:59:28Z - Unity] Start importing Packages/com.unity.services.core/Editor/Core/Environments/Client/ErrorMitigation/RetryPolicy.cs using Guid(6226434778f184f669acaa32c428c821) Importer(-1,00000000000000000000000000000000)
[error] [2023-08-15T19:59:28Z - Unity] Start importing Packages/com.unity.services.core/Editor/Core/Environments/Client/ErrorMitigation/RetryPolicyConfig.cs using Guid(82a8d755c4b96403ab2a7e285328b299) Importer(-1,00000000000000000000000000000000)
[error] [2023-08-15T19:59:33Z - Unity] Start importing Packages/com.unity.services.core/Editor/Core/Environments/Client/ErrorMitigation/StatusCodePolicyConfig.cs using Guid(4b0714a4bc17540af8e876e1b868db48) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3a9861d1411461a47ad23e9c089dbd3c') in 0.000681 seconds
...
[error] [2023-08-15T20:08:16Z - Unity] ERROR: executeMethod method UnityEditor.CloudBuild.Builder.Build threw exception.
...
[error] [2023-08-15T20:08:16.250Z] - 7.3.18.2.7.4 - FATAL: ! Unity player export failed!
[error] df: getattrlist failed: Input/output error
Versions:
Unity 2022.3.5f1
Xcode 14.1.0
macOS Monterey
How to solve this?