iOS Cloud Build - [error] df: getattrlist failed: Input/output error

Last month my iOS project built successfully, I haven’t touched the project in about 1 month and today added some new C# code (they aren’t the issue) and now it fails build for iOS with cloud build. I keep getting this errors:

[error] df: getattrlist failed: Input/output error
[error] df: getattrlist failed: Input/output error

...

[error] [2023-08-15T19:59:26Z - Unity] Start importing Packages/com.unity.services.core/Editor/Core/Environments/Client/ErrorMitigation using Guid(4f2e6d0ab1a754839a258e070611eedd) Importer(-1,00000000000000000000000000000000)
[error] [2023-08-15T19:59:27Z - Unity] Start importing Packages/com.unity.services.core/Editor/Core/Environments/Client/ErrorMitigation/IRetryPolicy.cs using Guid(31fcff17378634912895e85b91678ac3) Importer(-1,00000000000000000000000000000000)
[error] [2023-08-15T19:59:28Z - Unity] Start importing Packages/com.unity.services.core/Editor/Core/Environments/Client/ErrorMitigation/RetryPolicy.cs using Guid(6226434778f184f669acaa32c428c821) Importer(-1,00000000000000000000000000000000)
[error] [2023-08-15T19:59:28Z - Unity] Start importing Packages/com.unity.services.core/Editor/Core/Environments/Client/ErrorMitigation/RetryPolicyConfig.cs using Guid(82a8d755c4b96403ab2a7e285328b299) Importer(-1,00000000000000000000000000000000)
[error] [2023-08-15T19:59:33Z - Unity] Start importing Packages/com.unity.services.core/Editor/Core/Environments/Client/ErrorMitigation/StatusCodePolicyConfig.cs using Guid(4b0714a4bc17540af8e876e1b868db48) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3a9861d1411461a47ad23e9c089dbd3c') in 0.000681 seconds

...

[error] [2023-08-15T20:08:16Z - Unity] ERROR: executeMethod method UnityEditor.CloudBuild.Builder.Build threw exception.

...

[error] [2023-08-15T20:08:16.250Z] - 7.3.18.2.7.4 - FATAL:        ! Unity player export failed!
[error] df: getattrlist failed: Input/output error

Versions:

Unity 2022.3.5f1
Xcode 14.1.0
macOS Monterey

How to solve this?

3 Likes

We’re also seeing this. We have to use MacOS because there’s no Linux runners, and Windows runners can’t execute our scripts, so we’re a bit blocked

Same here… We are not able to build our app.

Unity 2022.3.7f1
Xcode 14.1.0 / Xcode 14.2.0
Ruby 2.7.4
macOS Monterey

Hi folks,

The [error] df: getattrlist failed: Input/output error is likely a false positive in these cases and we are working on getting that filtered out of the logs. If your builds are failing and you need some help identifying why, please open a support ticket and we can take a closer look.

Kind Regards,

Hi, just opened a support ticket for this issue. I’m having the same problem with a WebGL project that’s built with Unity Cloud Build. I made a post in another other thread that goes over the errors in more detail. Hope the info can help identify what the issue is.

Has this problem been solved? @SaariTech1

Yes I requested a support ticket and it solved the problem.