Description of issue:
I am getting a failure when building in cloudbuild. It is succesful when building locally or building android in ucb.
Unity version: Unity 2019.1.14f1
XCode version: Xcode 10.2
Source control: Perforce
Local build platform: Mac
Build target: IOS
Project name: CannonBallers
Build log (relevant chunk):
- Building with Xcode 10.2
35235: Sending anonymous analytics information
35236: Learn more at fastlane docs
35237: No personal or sensitive data is sent.
35238: You can disable this by addingopt_out_usage
at the top of your Fastfile
35239: ----------------------------------------
35240: — Step: Verifying fastlane version —
35241: ----------------------------------------
35242: Your fastlane version 2.113.0 matches the minimum requirement of 2.0.0
35243: ------------------------------
35244: — Step: default_platform —
35245: ------------------------------
35246: Driving the lane ‘ios build’
35247: ----------------------------------
35248: — Step: set_info_plist_value —
35249: ----------------------------------
35250: Error setting value ‘./Info.plist’ for option ‘path’
35251: You passed invalid parameters to ‘set_info_plist_value’.
35252: Check out the error below and available options by runningfastlane action set_info_plist_value
35253: ±-----------------±----------+
35254: | Lane Context |
35255: ±-----------------±----------+
35256: | DEFAULT_PLATFORM | ios |
35257: | PLATFORM_NAME | ios |
35258: | LANE_NAME | ios build |
35259: ±-----------------±----------+
35260: Couldn’t find plist file at path ‘./Info.plist’
35261: ±-----±---------------------------±------------+
35262: | fastlane summary |
35263: ±-----±---------------------------±------------+
35264: | Step | Action | Time (in s) |
35265: ±-----±---------------------------±------------+
35266: | 1 | Verifying fastlane version | 0 |
35267: | 2 | default_platform | 0 |
35268: | | set_info_plist_value | 0 |
35269: ±-----±---------------------------±------------+
35270: fastlane finished with errors
35271: [!] Couldn’t find plist file at path ‘./Info.plist’
35272: ! build of ‘ios’ failed. ! xcode build failed.
35273: Publishing build 396 of looty-games/lootybootypinball1 for target ‘ios’…
35274: Uploading addressable_content.zip
35275: …done
35276: publishing finished successfully.
35277: uninstalling iOS credentials for looty-games/lootybootypinball1 - ios
35278: MAC verified OK
35279: Removing certificate…
35280: removing: /BUILD_PATH/Library/MobileDevice/Provisioning Profiles/058d5ffb-9c4b-400e-9eca-48bd99c2451e.mobileprovision
35281: Zipping cache files from Library
35282: done.
35283: Build step ‘Execute shell’ marked build as failure
35284: Using /BUILD_PATH/.rvm/gems/ruby-2.4.2
35285: postbuildstatus finished successfully.
35286: postbuildsteps finished successfully
35287: Finished: FAILURE
Does it build locally from a fresh checkout? Yes