iOS cloud build is failing -

Hi, i am having problems with unity cloud build for iOS
2019.1.14f1
xcode version 10.2 (had default, no help)
compression LZ4 HC (had default no help)
And i am getting this error
“ld: could not reparse object file in bitcode bundle: ‘Invalid bitcode version (Producer: ‘1100.0.33.8.0_0’ Reader: ‘1001.0.46.3_0’)’, using libLTO version ‘LLVM version 10.0.1, (clang-1001.0.46.3)’ for architecture arm64”

Do you have any thoughts what i can do to fix that? Thanks

Hello, i have the exact same problem, it match with the add of Facebook SDK, but i can’t find any workaround. Did you fixed it ?

Disable your bitcode in your Post Processor in your UCB build. The error is likely due to an XCode mismatch.

    public static void DisableBitcode(string projPath)
    {
        string projectPath = PBXProject.GetPBXProjectPath(projPath);

        PBXProject pbxProject = new PBXProject();
        pbxProject.ReadFromFile(projectPath);

#if UNITY_2019_3_OR_NEWER
        var targetGuid = pbxProject.GetUnityMainTargetGuid();
#else
        var targetName = PBXProject.GetUnityTargetName();
        var targetGuid = pbxProject.TargetGuidByName(targetName);
#endif
        pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
        pbxProject.WriteToFile(projectPath);

        var projectInString = File.ReadAllText(projectPath);

        Debug.Log("BuildPostProcessor -- projectInString: " + projectInString);

        projectInString = projectInString.Replace("ENABLE_BITCODE = YES;", $"ENABLE_BITCODE = NO;");
        File.WriteAllText(projectPath, projectInString);
    }