A game I had built using the previous Unity version has shown up some problems since I built it in 5.6 and have deployed to IOS. Collisions are not being detected for some reason. It functioned before, though performance wasn’t as good as on Android.
My project is a simple 2d game.
So I’m wondering if anybody might have any suggestions regarding collisions in IOS or any issues with the latest Unity build.
I’m also having this issue, on Android builds as well.
I had no problems with a build I did 2 weeks ago using build engine (5.5.2f1). Now, I just pushed the same files again using build engine (5.6.0f3) and collisions are not working in mobile builds (but they work fine in editor).
These are builds from the Unity Cloud Build service.