iOS Crash GUIManager::DoGUIEvent(InputEvent&, bool)

Unity Version - 2019.1.13f1
iOS 12.0 iPhone 9,3

Crashlytics:

0
aol
LinkedList.h line 199
GUIManager::smile:oGUIEvent(InputEvent&, bool) + 199
1
aol
GUIManager.cpp line 119
GUIManager::Repaint(int) + 119
2
aol
Player.cpp line 827
RenderOverlays(int) + 827
3
aol
Player.cpp line 872
PlayerRender(bool) + 872
4
aol
PlayerLoop.cpp line 281
ExecutePlayerLoop(NativePlayerLoopSystem*) + 281
5
aol
PlayerLoop.cpp line 299
ExecutePlayerLoop(NativePlayerLoopSystem*) + 299
6
aol
PlayerLoop.cpp line 356
PlayerLoop() + 356
7
aol
LibEntryPoint.mm line 287
UnityPlayerLoopImpl(bool) + 287
8
aol
UnityAppController+Rendering.mm line 279
UnityRepaint + 279
9
aol
UnityAppController+Rendering.mm line 72
-[UnityAppController(Rendering) repaintDisplayLink] + 72

unity Crashes and Exceptions:

Thread 0 (crashed)
0   aol                                0x00000001052e61d0 GUIManager::smile:oGUIEvent(InputEvent&, bool)
1   aol                                0x00000001052e608c GUIManager::Repaint(int)
2   aol                                0x00000001055d7690 RenderOverlays(int)
3   aol                                0x00000001055d759c PlayerRender(bool)
4   aol                                0x00000001055d42e8 ExecutePlayerLoop(NativePlayerLoopSystem*)
5   aol                                0x00000001055d431c ExecutePlayerLoop(NativePlayerLoopSystem*)
6   aol                                0x00000001055d4504 PlayerLoop()
7   aol                                0x00000001059854ac UnityPlayerLoopImpl(bool)
8   aol                                0x0000000104cfc784 UnityRepaint
9   aol                                0x0000000104cfc670 -[UnityAppController(Rendering) repaintDisplayLink]
10  QuartzCore                         0x00000001c3e4d574 CA::smile:isplay::smile:isplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long)
11  IOKit                              0x00000001bfbf758c IODispatchCalloutFromCFMessage
12  CoreFoundation                     0x00000001bf8ff3e4 __CFMachPortPerform
13  CoreFoundation                     0x00000001bf926c30 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__
14  CoreFoundation                     0x00000001bf92637c __CFRunLoopDoSource1
15  CoreFoundation                     0x00000001bf921134 __CFRunLoopRun
16  CoreFoundation                     0x00000001bf9205b8 CFRunLoopRunSpecific
17  GraphicsServices                   0x00000001c1b94584 GSEventRunModal
18  UIKitCore                          0x00000001ec367558 UIApplicationMain
19  aol                                0x0000000104cf5c90 main
20  libdyld.dylib                      0x00000001bf3e0b94 start

Update: It might be caused by SRDebugger. The crash doesn’t reproduce without it.

Is there any more info about this issue? Were you be able to confirm that it really has been caused by SRDebugger?
We are having this issue right with the exact crashlog. Assuming it is SrDebugger, we deleted it and will be able to confirm it in a live game being played by millions.

Removing SRDebugger didn’t help.
I can confirm that this issue is more related to the version of the Unity we used.
Solved with upgrading it to 2019.4.32f1.

I did remove SRDebugger before as well, not sure if it has any help to the problem here.