Unity Version - 2019.1.13f1
iOS 12.0 iPhone 9,3
Crashlytics:
0
aol
LinkedList.h line 199
GUIManager::smile:oGUIEvent(InputEvent&, bool) + 199
1
aol
GUIManager.cpp line 119
GUIManager::Repaint(int) + 119
2
aol
Player.cpp line 827
RenderOverlays(int) + 827
3
aol
Player.cpp line 872
PlayerRender(bool) + 872
4
aol
PlayerLoop.cpp line 281
ExecutePlayerLoop(NativePlayerLoopSystem*) + 281
5
aol
PlayerLoop.cpp line 299
ExecutePlayerLoop(NativePlayerLoopSystem*) + 299
6
aol
PlayerLoop.cpp line 356
PlayerLoop() + 356
7
aol
LibEntryPoint.mm line 287
UnityPlayerLoopImpl(bool) + 287
8
aol
UnityAppController+Rendering.mm line 279
UnityRepaint + 279
9
aol
UnityAppController+Rendering.mm line 72
-[UnityAppController(Rendering) repaintDisplayLink] + 72
unity Crashes and Exceptions:
Thread 0 (crashed)
0 aol 0x00000001052e61d0 GUIManager::smile:oGUIEvent(InputEvent&, bool)
1 aol 0x00000001052e608c GUIManager::Repaint(int)
2 aol 0x00000001055d7690 RenderOverlays(int)
3 aol 0x00000001055d759c PlayerRender(bool)
4 aol 0x00000001055d42e8 ExecutePlayerLoop(NativePlayerLoopSystem*)
5 aol 0x00000001055d431c ExecutePlayerLoop(NativePlayerLoopSystem*)
6 aol 0x00000001055d4504 PlayerLoop()
7 aol 0x00000001059854ac UnityPlayerLoopImpl(bool)
8 aol 0x0000000104cfc784 UnityRepaint
9 aol 0x0000000104cfc670 -[UnityAppController(Rendering) repaintDisplayLink]
10 QuartzCore 0x00000001c3e4d574 CA::smile:isplay::smile:isplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long)
11 IOKit 0x00000001bfbf758c IODispatchCalloutFromCFMessage
12 CoreFoundation 0x00000001bf8ff3e4 __CFMachPortPerform
13 CoreFoundation 0x00000001bf926c30 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__
14 CoreFoundation 0x00000001bf92637c __CFRunLoopDoSource1
15 CoreFoundation 0x00000001bf921134 __CFRunLoopRun
16 CoreFoundation 0x00000001bf9205b8 CFRunLoopRunSpecific
17 GraphicsServices 0x00000001c1b94584 GSEventRunModal
18 UIKitCore 0x00000001ec367558 UIApplicationMain
19 aol 0x0000000104cf5c90 main
20 libdyld.dylib 0x00000001bf3e0b94 start