iOS Crash in PlayerSettings.cpp

Hi all.

We have recently started getting crash reports in iOS in the ‘PlayerSettings.cpp’ file, which appears to be part of the library libiPhone-lib.a (not one of the source files in the Xcode project), so we’re not sure exactly what the cause is here.

   SEGSEGV
   0x014959eb	in PlayerSettings.cpp on Line 424
   0x00ffd54c	QueryTargetResolution in DeviceSettings.mm on Line 313
   0x00746ce4	CreateContext_UnityCallback in UnityAppController+Rendering.mm on Line 116
   0x012bfd73	CreateUniversalGLESGfxDevice in LibEntryPoint.mm on Line 747
   0x0141c76f	InitializeGfxDevice in GfxDeviceSetup.cpp on Line 399
   0x012bee8b	UnityInitApplicationGraphics in LibEntryPoint.mm on Line 205
   0x0026681e	-[UnityAppController startUnity:] in UnityAppController.mm on Line 93
   0x2667ddc8	__NSFireDelayedPerform

Can somebody shed some light as to what exactly is happening on line 424 in PlayerSettings?

Other info :

We’re on Unity version 4.5.2f1

  • Crash happens across all device types
  • Crash seems to be happening on iOS 8.0 and above (although haven’t confirmed that yet)
  • We have been unable to repro this ourselves, only seeing it from live user reports.
  • We don’t know if its consistent for affected users, or intermittent.

Well… being that IOS has been getting a lot of problem in general with the new release of IOS 8. I would assume it’s not your game that is the problem it is the Operating system (iOS) The reason I am saying this is because I have a iPhone a Mac and Ipad and with the new update it is awful. It crashes apps often.