We have a problem with a lot of crashes on iOS each time we deploy a new assetbundle for our users to download. We pinpointed the problem (using crashlytics) to the WWW class in the Unity native implementation (WWWConnection.m). However we can’t figure out whats the real cause for the issue.
Hi @Adeon93111 ,
I have been able to reproduce your issue. I will post a workaround, if possible, here for you and will notify you of when it will make it into a patch release.
Cheers,
Chris
After deploying this fix and publishing new content, I can confirm that this issue is resolved and
overall stability of our game has increased. We still see crashes from a different source, but
it has a much lower impact.