Yeah, there’s like 40 other threads I can read.
I’ll paste some I think can be interesting.
com.apple.main-thread
0 ourgamename 0x103a2538c il2cpp::icalls::mscorlib::System::Threading::Interlocked::Exchange(int*, int) + 87 (AtomicImpl-c-api.h:87)
1 ourgamename 0x104a6cc48 grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 16285276
2 ourgamename 0x104a6dfa8 grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 16290236
3 ourgamename 0x104a6f4e0 grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 16295668
4 ourgamename 0x104a6f9ec grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 16296960
5 ourgamename 0x1046a1498 grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 12306092
6 ourgamename 0x1046b83cc grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 12400096
7 ourgamename 0x10469ee84 grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 12296344
8 ourgamename 0x10443bb10 grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 9792804
9 ourgamename 0x103f37eb8 grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 4534476
10 ourgamename 0x103f42f24 grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 4579640
11 ourgamename 0x103f20c54 grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 4439656
12 ourgamename 0x103f29b24 grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 4476216
13 ourgamename 0x102db0c08 RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017(void (*)(), MethodInfo const*, void*, void**) + 30234 (Il2CppInvokerTable.cpp:30234)
14 ourgamename 0x103a58588 il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 550 (Runtime.cpp:550)
15 ourgamename 0x10346e73c scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) + 249 (ScriptingApi_Il2Cpp.cpp:249)
16 ourgamename 0x103477c1c ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 273 (ScriptingInvocation.cpp:273)
17 ourgamename 0x1034799f4 ScriptingInvocation::InvokeChecked(ScriptingExceptionPtr*) + 69 (ScriptingInvocation.h:69)
18 ourgamename 0x1034ac784 SerializableManagedRef::CallMethod(Object&, ScriptingMethodPtr) + 60 (ScriptingNativeTypes.h:60)
19 ourgamename 0x10347f3fc MonoBehaviour::CallAwake() + 1329 (MonoBehaviour.cpp:1329)
20 ourgamename 0x10347f808 MonoBehaviour::AddToManager() + 1434 (MonoBehaviour.cpp:1434)
21 ourgamename 0x10347f358 MonoBehaviour::AwakeFromLoad(AwakeFromLoadMode) + 1313 (MonoBehaviour.cpp:1313)
22 ourgamename 0x1034bc76c AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode) + 457 (AwakeFromLoadQueue.cpp:457)
23 ourgamename 0x1034bc61c AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(int, AwakeFromLoadMode) + 290 (AwakeFromLoadQueue.cpp:290)
24 ourgamename 0x1034bc578 AwakeFromLoadQueue::PersistentManagerAwakeFromLoad() + 157 (AwakeFromLoadQueue.cpp:157)
25 ourgamename 0x1033cc3c4 LoadSceneOperation::CompleteAwakeSequence() + 805 (LoadSceneOperation.cpp:805)
26 ourgamename 0x1033cc430 LoadSceneOperation::CompletePreloadManagerLoadScene() + 819 (LoadSceneOperation.cpp:819)
27 ourgamename 0x1033cc038 LoadSceneOperation::PlayerLoadSceneFromThread() + 645 (LoadSceneOperation.cpp:645)
28 ourgamename 0x1033cc118 LoadSceneOperation::CompleteLoadFirstScene() + 676 (LoadSceneOperation.cpp:676)
29 ourgamename 0x1033cbdb4 LoadSceneOperation::IntegrateMainThread() + 375 (LoadSceneOperation.cpp:375)
30 ourgamename 0x1033ccc04 PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) + 402 (PreloadManager.cpp:402)
31 ourgamename 0x1033cd2e0 PreloadManager::UpdatePreloading() + 535 (PreloadManager.cpp:535)
32 ourgamename 0x10365985c UnityPlayerLoopImpl(bool) + 298 (LibEntryPoint.mm:298)
33 ourgamename 0x102d3c8d8 UnityRepaint + 279 (UnityAppController+Rendering.mm:279)
34 ourgamename 0x102d3c7c4 -[UnityAppController(Rendering) repaintDisplayLink] + 72 (UnityAppController+Rendering.mm:72)
35 QuartzCore 0x1a3eb1514 CA::smile:isplay::smile:isplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 632
36 IOKit 0x19e5a4eb0 IODispatchCalloutFromCFMessage + 488
37 CoreFoundation 0x19d5c16d4 __CFMachPortPerform + 172
38 CoreFoundation 0x19d5eae5c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56
39 CoreFoundation 0x19d5ea588 __CFRunLoopDoSource1 + 444
40 CoreFoundation 0x19d5e545c __CFRunLoopRun + 2168
41 CoreFoundation 0x19d5e48bc CFRunLoopRunSpecific + 464
42 GraphicsServices 0x1a744f328 GSEventRunModal + 104
43 UIKitCore 0x1a16796d4 UIApplicationMain + 1936
44 ourgamename 0x102d35b20 main + 41 (main.mm:41)
45 libdyld.dylib 0x19d46f460 start + 4
GC Finalizer
0 libsystem_kernel.dylib 0x19d464c8c __psynch_cvwait + 8
1 libsystem_pthread.dylib 0x19d382204 _pthread_cond_wait$VARIANT$mp + 684
2 ourgamename 0x103a372c0 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) + 120 (PosixWaitObject.cpp:120)
3 ourgamename 0x103a10308 il2cpp::gc::FinalizerThread(void*) + 307 (BoehmGC.cpp:307)
4 ourgamename 0x103a2eb34 il2cpp::os::Thread::RunWrapper(void*) + 176 (Thread.cpp:176)
5 ourgamename 0x103a30df0 il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) + 106 (ThreadImpl.cpp:106)
6 libsystem_pthread.dylib 0x19d3891ec _pthread_start + 124
7 libsystem_pthread.dylib 0x19d38caec thread_start + 8
IL2CPP Threadpool worker
0 libsystem_kernel.dylib 0x19d46699c kevent + 8
1 libsystem_info.dylib 0x19d514c9c _mdns_search_ex + 1996
2 libsystem_info.dylib 0x19d5143e4 _mdns_search + 128
3 libsystem_info.dylib 0x19d513974 mdns_addrinfo + 896
4 libsystem_info.dylib 0x19d519960 search_addrinfo + 264
5 libsystem_info.dylib 0x19d51dc54 si_addrinfo + 1652
6 libsystem_info.dylib 0x19d511090 _getaddrinfo_internal + 196
7 libsystem_info.dylib 0x19d510fc0 getaddrinfo + 52
8 ourgamename 0x103a31ad4 il2cpp::os::GetAddressInfo(char const*, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >&) + 404 (SocketImpl.cpp:404)
9 ourgamename 0x103a32214 il2cpp::os::SocketImpl::GetHostByName(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >&, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >&) + 509 (SocketImpl.cpp:509)
10 ourgamename 0x103a129e0 il2cpp::icalls::System::System::Net::smile:ns::GetHostByName(Il2CppString*, Il2CppString**, Il2CppArray**, Il2CppArray**) + 64 (Dns.cpp:64)
11 ourgamename 0x104a1cb44 grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 15957336
12 ourgamename 0x104a1c998 grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 15956908
13 ourgamename 0x104a1ccec grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 15957760
14 ourgamename 0x103a58588 il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 550 (Runtime.cpp:550)
15 ourgamename 0x103a58c20 il2cpp::vm::Runtime::InvokeConvertArgs(MethodInfo const*, void*, Il2CppObject**, int, Il2CppException**) + 651 (Runtime.cpp:651)
16 ourgamename 0x103a5942c il2cpp::vm::ThreadPoolMs::MessageInvoke(Il2CppObject*, Il2CppMethodMessage*, Il2CppObject**, Il2CppArray**) + 105 (ThreadPoolMs.cpp:105)
17 ourgamename 0x103a2495c il2cpp::icalls::mscorlib::System::Runtime::Remoting::Messaging::AsyncResult::Invoke(Il2CppObject*) + 44 (AsyncResult.cpp:44)
18 ourgamename 0x104c96ccc grpc_core::Resolver::ShutdownAndUnrefLocked(void*, grpc_error*) + 18554592
19 ourgamename 0x102db3cf8 RuntimeInvoker_FalseSByte_t9070AEA2966184235653CB9B4D33B149CDA831DF(void (*)(), MethodInfo const*, void*, void**) + 31423 (Il2CppInvokerTable.cpp:31423)
20 ourgamename 0x103a2dc28 worker_thread(void*) + 253 (ThreadPoolWorkerThread.cpp:253)
21 ourgamename 0x103a4fb70 il2cpp::vm::ThreadStart(void*) + 717 (Thread.cpp:717)
22 ourgamename 0x103a2eb34 il2cpp::os::Thread::RunWrapper(void*) + 176 (Thread.cpp:176)
23 ourgamename 0x103a30df0 il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) + 106 (ThreadImpl.cpp:106)
24 libsystem_pthread.dylib 0x19d3891ec _pthread_start + 124
25 libsystem_pthread.dylib 0x19d38caec thread_start + 8