iOS crash PlayerSettings.h UnityPreserveFramebufferAlpha

I have many crashes at
PlayerSettings.h line 359
UnityPreserveFramebufferAlpha

According to Crashalytics many of devices have less than 100mb free ram at crash, but not all.
Did anyone have this? What could be the reason?

8749677--1185366--Снимок экрана 2023-01-23 в 11.30.44.png

update to the “latest” - we have backported fix to all the releases i know

To the “latest” what? Unity?