I have many crashes at
PlayerSettings.h line 359
UnityPreserveFramebufferAlpha
According to Crashalytics many of devices have less than 100mb free ram at crash, but not all.
Did anyone have this? What could be the reason?
I have many crashes at
PlayerSettings.h line 359
UnityPreserveFramebufferAlpha
According to Crashalytics many of devices have less than 100mb free ram at crash, but not all.
Did anyone have this? What could be the reason?
update to the “latest” - we have backported fix to all the releases i know
To the “latest” what? Unity?