IOS Crash that has me stumped

I have been experiencing an intermittent crash on IOS (specifically IOS 5 - iPad) . The stack trace for said crash is posted below. It looks the reason is a low level crash in unity somewhere but it wouldn’t surprise me if there was something I was doing in code that is the root cause of this problem. Has anybody seen this kind of crash before or have any clues as to what might be a potential cause. It’s pretty consistently exactly this stack trace I get.

#0 0x00890c40 in s_SkinVertices4Bones_Copy4Ints_NEON_loop()
#1 0x0091f314 in SkinOptimized<(TransformInstruction)4, false, 4, true, false>(info=@0xff3b400, copyDataSizeInts=159542272) at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Mesh/MeshSkinning.cpp:491

I’m getting a constant crash I can’t narrow down simply by using using recursive object active.

Any news on this crash? I’m getting it every time on iPad 2… I will try to revert older Unity and Xcode versions to see if it comes again. Disabling NEON doesn’t help - it crashes again in skinning vertices, but in the armv6 equivalent.

Hi guys,

Just wondering if any of you found a resolution for this issue as I’m starting to see it too.
Many thanks,

Damian