I have been experiencing an intermittent crash on IOS (specifically IOS 5 - iPad) . The stack trace for said crash is posted below. It looks the reason is a low level crash in unity somewhere but it wouldn’t surprise me if there was something I was doing in code that is the root cause of this problem. Has anybody seen this kind of crash before or have any clues as to what might be a potential cause. It’s pretty consistently exactly this stack trace I get.
#0 0x00890c40 in s_SkinVertices4Bones_Copy4Ints_NEON_loop()
#1 0x0091f314 in SkinOptimized<(TransformInstruction)4, false, 4, true, false>(info=@0xff3b400, copyDataSizeInts=159542272) at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Mesh/MeshSkinning.cpp:491