Editor Version 2021.3.40f1c1 (LTS)
Platforms-iOS
Seems to be a crash in iOS 18, when I do UnloadGameScene when I initialize or Unload UnityFramework below is the stack information
initialized UnityFramework
libsystem_kernel.dylib ___pthread_kill + 8
libsystem_malloc.dylib _find_zone_and_free + 528
UnityFramework MemoryManager::LowLevelFree(void*, unsigned long) + 24
UnityFramework BaseAllocator::TryDeallocate(void*) + 64
UnityFramework MemoryManager::Deallocate(void*, MemLabelId, char const*, int) + 116
UnityFramework b2BlockAllocator::~b2BlockAllocator() + 72
UnityFramework PhysicsScene2D::DestroyWorld() + 228
UnityFramework PhysicsManager2D::RecreateWorld() + 100
UnityFramework CallbackArray::Invoke() + 72
UnityFramework UnloadGameScene() + 460
UnityFramework LoadSceneOperation::PlayerLoadSceneFromThread() + 380
UnityFramework LoadSceneOperation::CompleteLoadFirstScene() + 12
UnityFramework LoadSceneOperation::IntegrateMainThread() + 132
UnityFramework PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) + 224
UnityFramework PreloadManager::WaitForAllAsyncOperationsToComplete() + 124
UnityFramework RuntimeSceneManager::LoadScene(core::basic_string<char, core::StringStorageDefault<char> > const&, core::basic_string<char, core::StringStorageDefault<char> > const&, core::basic_string<char, core::StringStorageDefault<char> > const&, UnityGUID const&, int, InternalLoadSceneParameters const&) + 72
UnityFramework PlayerStartFirstScene(bool) + 760
UnityFramework UnityLoadApplicationFromSceneLessState + 16
UnityFramework -[UnityFramework runEmbeddedWithArgc:argv:appLaunchOpts:] + 56
Application.Unload
libsystem_kernel.dylib ___pthread_kill + 8
libsystem_malloc.dylib _find_zone_and_free + 528
UnityFramework MemoryManager::LowLevelFree(void*, unsigned long) + 24
UnityFramework BaseAllocator::TryDeallocate(void*) + 64
UnityFramework MemoryManager::Deallocate(void*, MemLabelId, char const*, int) + 116
UnityFramework dynamic_array<TypeTreeNode, 0ul>::~dynamic_array() + 52
UnityFramework TypeTreeShareableData::Release() + 72
UnityFramework TypeTree::~TypeTree() + 28
UnityFramework SerializedFile::SerializedType::~SerializedType() + 28
UnityFramework dynamic_array<SerializedFile::SerializedType, 0ul>::~dynamic_array() + 44
UnityFramework SerializedFile::Release() + 44
UnityFramework CleanupStream(StreamNameSpace&, bool) + 68
UnityFramework PersistentManager::UnloadStream(core::basic_string_ref<char>, bool) + 120
UnityFramework UnloadAssetBundle(AssetBundle&, bool, bool) + 828
UnityFramework AssetBundle_CUSTOM_Unload(ScriptingBackendNativeObjectPtrOpaque*, unsigned char) + 100
UnityFramework AssetBundleProxy_Unload_mD97218934B7FCE098B74A798922D19B0031D29F6 + 56
UnityFramework AssetBundleRepository_UnloadLoadedAssetBundles_m1FE23F64BD02FE9D1EE81C57565DB95E2DEF6A99 + 288
UnityFramework SceneControllerManager_OnSceneUnloaded_m0F5B5B667EFE2F17D11010800FA57A5EB3828DD9 + 380
UnityFramework UnityAction_1_Invoke_mE37AFE8F618C0F22BD217DFCB96A788377376104_Multicast(UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C*, Scene_tA1DC762B79745EB5140F054C884855B922318356, MethodInfo const*) + 60
UnityFramework il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**) + 100
UnityFramework il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 84
UnityFramework scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) + 124
UnityFramework ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 120
UnityFramework SceneWasUnloaded(int) + 68
UnityFramework CallbackArray1<int const>::Invoke(int) + 84
UnityFramework RuntimeSceneManager::UnloadAllScenesWithoutDestroyingGameObjects(void (*)(UnityScene&)) + 104
UnityFramework UnloadGameScene() + 444
UnityFramework RuntimeSceneManager::UnloadAllScenesAndDestroyAllGameObjects() + 24
UnityFramework UnityPlayerLoopImpl(bool) + 484
UnityFramework -[UnityAppController(Rendering) repaint] + 100
Hi. Please report this as a bug via the Bug Reporter (“Help → Report a Bug…” in the Unity Editor). Make sure to attach the project that crashes and write clear reproduction steps.
Thanks in advance. Happy holidays!
Ok, thanks for your reply