I was looking to create an 8-bit looking from with a custom shadow effect but have hit a bit of a problem on iOS.
At first the font appears to have worked and looks great on PC / Android. But when I switched over to iOS, it looks like it is using a different shader? It is blurring all the edges of the art, and looks a bit like SDF (but the edges of the characters are still super sharp).
The process I took was:
- created the font using Raster settings
- extracted the atlas
- made my edits to the new atlas
- assigned the new atlas to material in the font (Debug Settings - Font Atlas)
- changed the font shader to ‘TextMesh Pro/Bitmap Custom Atlas’
Any advice on how to fix this issue would be great.
Versions are:
Unity 2020.3.3f1
TMPro 3.0.4 and 3.0.6