ios development

I want to make a game for ios but unfortunately don’t have a mac or the ios licenses.
Is it possible for me to create my game like a web game and then once it’s finished, invest in a mac and the ios license and port it over?
How difficult would it be to do this?

It’s fully possible, switching the platform is actually just a mouse click away - given that you have the license. Although you have to bear in mind the limits of the platform you eventually end up on - such as draw calls, memory, texture sizes, shaders, rendering path, polygon count, CPU power, audio limits and compressions.

Remember: Use #pragma strict and never dynamic type. Cache every single component, even transforms, rigidbodies and renderers.

Make sure you’ve really read and understood these pages before you begin:

Unity iOS Basics

iOS Hardware Guide

Optimizing Performance in iOS

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