iOS dithering bug

Hi,

I’m having a strange issue when I run my game on iOS. On PC it looks fine but on iOS I get a strange dithering effect on the pixels. I’ve attached an image of what I mean (the image is heavily zoomed in!). All the textures are 32-bit RGBA and there’s no lighting on the scene so I can only assume it’s the retina display that’s somehow doing something to the pixels.

Does anyone have any ideas?

Thanks!

1517583--86569--$differences.png

Nothing to do with the retina display; I would assume you’re not using a 32-bit display buffer.

–Eric

Ah, ok - I didnt’ realise that could be changed on iOS. I’ve just spotted that in the build settings, thanks!