I am using an fmod plugin for Unity3D. Compiling to Windows and OSX is fine because I can dynamically load the DLL/dylib.
The problem comes when I compile for iOS. I use
[DllImport(“__Internal”)]
Because iOS requires statically linked libraries. When I compile though I get a
SystemException: Duplicate native method found : FMOD_System_CreateSound. Please check your source carefully.
I am quite sure I don’t duplicate the symbol. I think this might be due to the fact that Unity imports FMODs itself and that the two might be colliding… Is there a way around this? thx!
As always, I will be happy to provide any additional details!