Ios duplicate method found with fmod

I am using an fmod plugin for Unity3D. Compiling to Windows and OSX is fine because I can dynamically load the DLL/dylib.
The problem comes when I compile for iOS. I use

[DllImport(“__Internal”)]

Because iOS requires statically linked libraries. When I compile though I get a

SystemException: Duplicate native method found : FMOD_System_CreateSound. Please check your source carefully.

I am quite sure I don’t duplicate the symbol. I think this might be due to the fact that Unity imports FMODs itself and that the two might be colliding… Is there a way around this? thx!

As always, I will be happy to provide any additional details!

Here is a link to a sample project that will cause the error:
http://speedy.sh/V9WGw/FMOD-Unity-Demo.zip

Unity uses FMOD internally, that’s why you are having troubles linking it once again. Why you need FMOD as plugin?

I am using FMOD as a plugin for a few reasons. I want access to the full functionality, I want to avoid Unity’s Audio latency problem, but mostly, I need to load external MP3s at runtime.