I have tried:
- In XCode setting ‘optimization’ to None
- Adding '-mno-thumb ’ flag: Unity - Manual: Troubleshooting on iOS devices
- Adding ‘yield return new WaitForEndOfFrame()’ on SceneLoad: Unity - Manual: Troubleshooting on iOS devices
- Removing ‘Strip engine code’ in project settings: Xcode Error when building - Thread 1: EXC_BAD_ACCESS
- Setting Development Build to true
- Reducing to .NET Standard 2.0
- Adding false to my managed plugins
- Nuking the ‘Library’ folder and rebuilding