iOS fails to build because of Win Oculus plugin collision

I just updated my project from Unity 5.3.6p8 to 5.5.0b11 and when I try to build for iOS on my Mac I get the following error about Windows Oculus plugins. My game is 2D and I do not use VR. I know how to set platform enabled state on plugins included within my own project, but not sure how to do it for built-in plugins with no existing meta files.

After deleting the Library and obj folders the problem went away.

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