iOS Firmware 9.3.2 - Slow Plugin/Server Connection

Hey all,

I just been doing a few tests of my game on the latest firmware 9.3.2 and iPhone 6.
First thing I noticed is slow Game Center loading and Timeout.
Then I noticed also that the InApp Product list was not being received.

I did then the same build on iPad device with firmware 9.3.1 and none the above issues existed.

I’m testing on a non live build and can see the issues thrown back in Xcode console.

Anyone had similar experience, has Apple changed something, do I need wait for a fix from Unity?

Thanks

I don’t know if it’s directly related, but we’ve been seeing some extra delays/slow loading of On Demand Resources (ODR) bundles.
When downloading an ODR bundle, the download times are significantly slower and after the download of the bundle completes, it seems to sometimes take a very long time to load the recently downloaded assets into the scene (sometimes stalling for up to a couple of minutes).

The same behavior is seen on all our devices on 9.3.2, which worked just fine before on 9.3.1.
We don’t experience this issue on our remaining devices using 9.3.1 either.

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