[iOS][Free](Android soon) Bintu Run - A 2D runner / roller / racer

Hey everyone,

I recently released a 2D cartoon-style runner / racing game.

It is my first Unity game but I made a previous an iOS game “Arno the Hunter” that was downloaded ~1.5 million times.
Feel free to ask questions about Bintu Run or it’s development or leave comments.

Thanks,
Jon

Bintu Run website

Features

  • Race against the clock! Find the best lines, earn medals, and try to beat your ghost.
  • Simple 2 tap gameplay. (Or use swipe up/down controls.)
  • Roll mechanic allows catching hills for speed & more, allowing a nearly infinite number of paths.
  • 3 beautiful worlds with unique art.
  • 5 original music tracks.
  • Add Facebook friends as rivals and compete against them.
  • Find the Ancient coins hidden in the levels.
  • Choose from an assortment of hats to style your Binturong.
  • Play entirely for free! Purchase a hat pack or the red panda to remove ads.
  • Looks and plays great on tablets & iPads, as well as phones of all sizes.
2 Likes

The graphics is sweet! :smile: I wonder if it makes more fun to be able to jump when being a little roll, ever tried that? :roll_eyes:

Thanks, I like the graphics too!
I can say that because I only assembled the levels and let real artists draw the sprites/textures =)

I did experiment with controls. The current double-tap to stand/jump out of roll can take a bit of getting used to, but other control schemes (like tapping to toggle roll on/off, tap to jump) seemed to cause a bit more confusion in general, it’s hard say for sure. In the current options there is one for swipe controls where a long swipe will go straight from roll to jump, but dragging felt a bit less responsive than just tapping. While some casual players liked it, it was also common for casual players to be confused and try swiping forward/back to attempt to move the character in that direction instead of just up/down. So in the end I just kept the original control scheme.

1 Like

I didn’t recognise that double tab let’s you jump out of the roll, maybe my fingers are not suitable for touch screens! :sweat_smile: But yes, gameplay testing with actual gamers tells you what to do, well done! :smile:

It’s out now for Android too. Actually slightly updated from current released iOS version.

David : I probably didn’t have enough testers to be sure about anything, just enough to be confused and decide on what seemed to test slightly better =)

1 Like