iOS full-screen movie audio not playing

iOS 7.1 on iPad, iOS9 on iPhone5, Unity 5.2.1p1, XCode 7. I load Handheld.PlayFullScreenMovie via a URL.

Handheld.PlayFullScreenMovie (url, Color.black, FullScreenMovieControlMode.Full);

The video plays just fine. There is no audio at all. Volume control is there, but no joy. This same movie plays fine via Safari when hitting the same URL. I saw this posting: ios - MPMoviePlayerController streaming video not play Audio on iPad - Stack Overflow and hand-edited the generated VideoPlayer.* files, without complaints, but no luck there either.

Is this a bug or feature? Am I the only one having this problem? Are there some hidden phone settings I should check (besides volume limit)? Is it a codec thing? If so, why does it work fine with other apps and not Unity?

Does the same movie play audio when loading it locally from the device?

So if you put a movie called mymoviefile.mp4 it in the StreamingAssets folder, and load it using…
Handheld.PlayFullScreenMovie (“mymoviefile.mp4”, Color.black, FullScreenMovieControlMode.Full);

If the audio still doesn’t work, its a codec or movie issue, as I can play MP4 files fine locally on iOS devices. I use Leawo Video Converter Ultimate to convert them.

If audio does work locally, then its definately a Unity bug and I would submit a new bug report with an attached simple repro project.