Hello.
I’m building a puzzle game, where on a certain point, particle emitter emits about 30 particles (Blowing stars). When i run the game for first time on iPAD, on the verry first particle emission, the game freeze for a fraction of a second. It’s allmost not noticeable on iPad 4, but it is on iPad mini and iPod 5.
This happens only when the game runs for first time (Meaning if you close (Not suspend) the game and then run it again it does it again on the first particle emission). After that all emissions run smoothly with absolutely no slowing…
Is there something i can do about this? Are the particles a lot? I mean 30 particles doesn’t seem a lot… The particles have matterial with a texture of small star, so it’s like blowing stars…
Thanks