I’m using the Google Play Services plugin from:
https://github.com/playgameservices/play-games-plugin-for-unity
Android version works just fine, but my iOS version has a problem of not completely exiting
the app if I do the Google Play Authenticate; if I don’t Authenticate, then it will terminate
correctly.
There is some assembly code displayed in the Xcode editor about __psynch_cvwait under
callback_queue after I try exiting my app that did an Authenticate.
Everything else about it works fine, Leader Board and Achievements are okay, it just freaks out when
I exit my app using Application.Quit()
Xcode 6.1.1
Unity 4.5.5f1
imported GooglePlayGamesPlugin-0.9.11.unitypackage
has anyone see anything like this ?
Thanks for any help