Here is the full code which the mouse click works fine.
usingUnityEngine;
usingSystem.Collections;
[RequireComponent(typeof (Rigidbody2D))]
[RequireComponent(typeof(BoxCollider2D))]
publicclassTouchControls : MonoBehaviour {
publicGUITextureguiLeft;
publicGUITextureguiRight;
//publicGUITextureguiJump;
publicGUITextureguiPause;
publicAudioClip[ ] jumpClips;
publicfloatmoveSpeed = 10f;
publicfloatjumpForce = 500f;
//publicfloatmaxJumpVelocity = 500f;
publicfloatmaxSpeed = 5f;
publicboolfacingRight = true;
boolpaused = false;
Animatoranim;
boolgrounded = false;
publicTransformgroundCheck;
floatgroundRadius = 0.2f;
publicLayerMaskwhatIsGround;
privateCameracam;
privateGUIElementhitObject;
//privateGUILayerHitGuiLayer;
privateGUILayertest;
publicboolmoveLeft, moveRight, doJump = false;
voidAwake(){
cam = Camera.main;
anim = GetComponent ();
test = Camera.main.GetComponent();
//HitGuiLayer = Camera.main.GetComponent;
}
//Usethisforinitialization
voidStart () {
}
voidUpdate () {
if (Input.touchCount > 0) {
for(inti = 0; i < Input.touchCount; i++) {
Toucht = Input.GetTouch(i);
if (guiLeft.GetScreenRect().Contains(t.position)) {
Debug.Log(“Touching Left Control”);
//guiLeft.guiTexture.pixelInset.x += 10;
Jump();
moveLeft = true;
break;
} //else
if (guiRight.HitTest((t.position),Camera.main)) {
Debug.Log(“Touching Right Control”);
//guiLeft.guiTexture.pixelInset.x += 10;
Jump();
moveRight = true;
break;
} //else
if (guiPause.HitTest(cam.ScreenToWorldPoint(t.position))) {
//guiPause.guiTexture.pixelInset.x += 10;
Debug.Log(“Touched the Pause Button”);
Pause();
break;
// }
Shooting();
//Arewetouchingthejumpbutton?
/if (guiJump.HitTest(t.position, Camera.main)) {
Debug.Log(“Touching Jump Control”);
doJump = true;
}/
}
if (t.phase == TouchPhase.Ended) {
//Stopallmovement
//if (moveLeft) guiLeft.guiTexture.pixelInset.x -= 10;
//if (moveRight) guiRight.guiTexture.pixelInset.x -= 10;
//if (paused) guiRight.guiTexture.pixelInset.x -= 10;
doJump = moveLeft = moveRight = false;
//moveLeft = moveRight = false;
//rigidbody2D.velocity = Vector2.zero;
}
}
}
if (Input.GetMouseButtonDown(0)) {
Shooting();
if (guiLeft.HitTest(Input.mousePosition, cam)) {
Debug.Log(“Touching Left Control”);
Jump();
moveLeft = true;
}
if (guiRight.HitTest(Input.mousePosition, cam)) {
Debug.Log(“Touching Right Control”);
Jump();
moveRight = true;
}
/*
if (guiJump.HitTest(Input.mousePosition, Camera.main)) {
Debug.Log(“Touching Jump Control”);
doJump = true;
}
*/
if (guiPause.HitTest(Input.mousePosition, cam)) {
Debug.Log(“Touched the Pause Button”);
Pause();
}
}
if (Input.GetMouseButtonUp(0)) {
doJump = moveLeft = moveRight = false;
//rigidbody2D.velocity = Vector2.zero;
}
}
voidShooting(){
//5 - Shooting
boolshoot = Input.GetButtonDown (“Fire1”);
shoot |= Input.GetButtonDown (“Fire2”);
//Careful: ForMacusers, ctrl + arrowisabadidea
shoot = true;
if (facingRight) {
WeaponScriptweapon = GetComponent ();
if (weapon != null) {
//falsebecausetheplayerisnotanenemy
weapon.Attack (false);
}
}
if (shoot) {
WeaponScriptweapon = GetComponent ();
if (weapon != null) {
//falsebecausetheplayerisnotanenemy
weapon.Attack (false);
}
}
}
voidPause() {
//inversethepause
paused = !paused;
if (paused)
Time.timeScale = 0;
else
Time.timeScale = 1;
}
voidFixedUpdate() {
//checkifweareontheground = trueorfalse
grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, whatIsGround);
//iftruethenontheground
anim.SetBool (“Ground”, grounded);
anim.SetFloat (“VSpeed”, rigidbody2D.velocity.y);
if (moveLeft) {
//settheanimatorvariabletotheabsvalueofspeed
anim.SetFloat(“Speed”,Mathf.Abs(-moveSpeed));
rigidbody2D.velocity = -Vector2.right * moveSpeed;
//rigidbody2D.velocity = newVector2 (-moveSpeed * maxSpeed, rigidbody2D.velocity.y);
doJump=true;
if (facingRight)
Flip ();
}
if (moveRight) {
//settheanimatorvariabletotheabsvalueofspeed
anim.SetFloat(“Speed”,Mathf.Abs(moveSpeed));
rigidbody2D.velocity = Vector2.right * moveSpeed;
//rigidbody2D.velocity = newVector2 (moveSpeed * maxSpeed, rigidbody2D.velocity.y);
doJump=true;
if (!facingRight)
Flip ();
}
if (doJump) {
//if (rigidbody2D.velocity.y < jumpForce) {
//rigidbody2D.AddForce(Vector2.up * jumpForce);
//Debug.Log(“Jumping…”);
rigidbody2D.AddForce(newVector2(0,jumpForce));
//Playarandomjumpaudioclip.
//inti = Random.Range(0, jumpClips.Length);
//AudioSource.PlayClipAtPoint(jumpClips*, transform.position);*
//audio.PlayOneShot(jumpClips*,0.7f);*
//} else {
doJump = false;
//}
}
}
//Updateiscalledonceperframe
voidFlip () {
//reversethefacingflag
facingRight = !facingRight;
//getthelocalscale
Vector3theScale = transform.localScale;
//flipthescale
theScale.x *= -1;
//assignthenewflippedscale
transform.localScale = theScale;
}
voidJump(){
//if (rigidbody2D.velocity.y < jumpForce) {
//rigidbody2D.AddForce(Vector2.up * jumpForce);
//Debug.Log(“Jumping…”);
//rigidbody2D.AddForce(newVector2(0,jumpForce));
//Playarandomjumpaudioclip.
inti = Random.Range(0, jumpClips.Length);
AudioSource.PlayClipAtPoint(jumpClips*, transform.position);*
//audio.PlayOneShot(jumpClips*,0.7f);*
}
}