IOS (lldb) problem

Hi!

Had some issues to run my project on ios (latest version).
If i build with: Scripting backend monov2. Its ok game runs, not problem. But when i choose IL2CPP that what happens:
After xcode finishes building. Game starts and freezes before splash screen appered with this in xcode output:

"

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 566.
Total: 4.410750 ms (FindLiveObjects: 0.318666 ms CreateObjectMapping: 0.110625 ms MarkObjects: 3.894208 ms DeleteObjects: 0.059791 ms)

(lldb)

"
In the debugger i found this:
UIApplicationMain(argc, argv, nil, [NSString stringWithUTF8String:AppControllerClassName]);
thread 1 EXC_BAD_ACCES (code 1 address 0x22)

I have no idea what is happening.

Any ideas how to fix this?

might be worth moving this into the iOS sub-forum, not the generic forum.