I try to limit cache size of assetbundle.
It work very well in android platform. but I can’t build in IOS platform with message from xcode
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/iPhonePlayer-armv7Generated/UnityEngineDebug.cpp Line: 53)
Unregistered icall ‘UnityEngine.Caching:set_maximumAvailableDiskSpace (long)’
There is no comment about IOS platform exception with maximumAvailableDiskSpace. I think it is bug of unity.
I use unity 4.3.4.
How can I fix it?