iOS Metal Tessellation Hull/Domain setup

Hi all, I wrote a tessellation shader based on https://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html – a while back and I’m struggling to get it work with the latest iOS changes. Does anyone have an idea as to why my model might have disappeared after using this? – Is there a specific usage for this that’s different from the original tutorial?

Thanks!

  • Thomas

Here’s a working example of a metal tesselation shader: