iOS Missing 64-Bit Support

I know there are multiple posts about this problem but none of the solutions worked for me as you can see from my screenshot. Can anyone see anything wrong with this?
alt text

In Unity:

Architecture = Universal

Api Compatibility Level = .NET 2.0 Subset

In Xcode:

Build Active Architecture Only - Release to “Yes”,

Also, in Xcode, Just above “Architectures” and above the word “Basic” should be a “Unity-IPhone” with an up and down arrow near it,

Click that and you’ll have “Project” with Unity-Iphone in it aswell as “Targets” with Unity-Iphone, have the same architecture on them both, ignore the Unity-Iphone Tests

Something here should fix it.

I’m not able to check right now, but I think you need to set your Architecture (just above the Scripint Define Symbols) to Universal or ARM64 (may have a slightly different name, I forget).