Using iOS Native:
Testing In Sandbox:
My goal at hand is to Initialize the GameCenterManager, which works fine, using GameCenterManager.Init(). But, if I cancel the login screen that pops up, player authorization fails, which is supposed to happen. Great. Now after the game is finished and the player dies, I have a death menu that pops up containing a “leaderboards” button, which pulls up the leaderboards on the gamecenter.
My Issue is that when the player fails authentication, calling Init() again does nothing. Is this a plug-in issue? Or, is this because I’m working in sandbox mode. Will re-initialize work and ask for log-in again, on a production based environment?
Let me know if you have any questions. Thanks for your time.