Similar problem here with 2017.2.x and OpenGLES 2 or 3 on any device. With Metal problem disappears.
Stacktrace:
#0. Crashed: com.apple.main-thread
0 GLEngine 0x1a1da9108 gleRunVertexSubmitARM + 2976
1 GLEngine 0x1a1dd7f50 + 11576
2 GLEngine 0x1a1da61b8 gleSetVertexArrayFunc + 144
3 GLEngine 0x1a1d50980 glDrawElements_IMM_ES2Exec + 1144
4 testapp 0x1013b5eac GfxDeviceGLES:
rawBufferRanges(GfxBuffer*, VertexStreamSource const*, int, DrawBuffersRange const*, int, VertexDeclaration*, ShaderChannelMask, unsigned long, bool) (GfxDeviceGLES.cpp:1904)
5 testapp 0x1013b61c8 GfxDeviceGLES:
rawBuffers(GfxBuffer*, VertexStreamSource const*, int, DrawBuffersRange const*, int, VertexDeclaration*, ShaderChannelMask) (GfxDeviceGLES.cpp:1963)
6 testapp 0x10162f8c0 GenericDynamicVBO:
rawChunkInternal(DynamicVBOChunkHandle const&, ShaderChannelMask, ShaderChannelMask, VertexDeclaration*, DrawBuffersRange*, int, unsigned int) (GenericDynamicVBO.cpp:201)
7 testapp 0x10162e4ac DynamicVBO:
rawChunk(DynamicVBOChunkHandle const&, ShaderChannelMask, ShaderChannelMask, VertexDeclaration*, DynamicVBO:
rawParams const*, int) (MemoryMacros.h:276)
8 testapp 0x10186b85c RenderDynamicBatch(GfxDevice&, RenderNodeQueue const&, BatchInstanceData const*, unsigned long, unsigned long, unsigned long, ShaderChannelMask, ShaderChannelMask, VertexChannelsLayout const&, GfxPrimitiveType) (BatchRendering.cpp:494)
9 testapp 0x10186a7f8 RenderMultipleMeshes(RenderNodeQueue const&, RenderMultipleData const&, ShaderChannelMask) (BatchRendering.cpp:833)
10 testapp 0x1014cab20 BatchRenderer::RenderBatch(BatchInstanceData const*, unsigned long, ShaderChannelMask) (BatchRenderer.cpp:370)
11 testapp 0x1014ca9c0 BatchRenderer::Flush(BatchBreakCause) (dynamic_array.h:486)
12 testapp 0x1014d24ac ForwardRenderLoopJob(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*) (ForwardShaderRenderLoop.cpp:638)
13 testapp 0x101871c3c GfxDevice::ExecuteAsync(int, void ()(GfxDeviceAsyncCommand::ArgScratch, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&) (GfxDevice.cpp:1601)
14 testapp 0x1014d1b4c ForwardShaderRenderLoop::StartRenderJobs(JobFence&, bool, bool, ShaderPassContext&) (ForwardShaderRenderLoop.cpp:1079)
15 testapp 0x1014d2f00 ForwardShaderRenderLoop::performRendering(JobFence&, ActiveLight const*, ShadowJobData const&, bool, bool, bool, Camera::RenderFlag) (ForwardShaderRenderLoop.cpp:1129)
16 testapp 0x1014d3c3c DoForwardShaderRenderLoop(RenderLoopContext&, dynamic_array<RenderObjectData, 8ul>&, CullResults const&, bool, bool, bool, Camera::RenderFlag) (Profiler.h:268)
17 testapp 0x1014e1de0 DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&, bool) (RenderLoopPrivate.cpp:529)
18 testapp 0x101471de4 Camera:
oRender(CullResults&, SharedRendererScene const&, Camera::RenderFlag, Camera::performRenderFunction*) (Camera.cpp:1611)
19 testapp 0x101472c2c Camera::CustomRender(CullResults&, ShaderPassContext&, CameraRenderingParams const*, Camera::RenderFlag, Camera::performRenderFunction*, void ()()) (Camera.h:924)
20 testapp 0x1014a1d54 RenderManager::RenderCameras(int, void ()()) (RenderManager.cpp:123)
21 testapp 0x1016e3e84 PlayerRender(bool) (Player.cpp:962)
22 testapp 0x1016e52f8 InitPlayerLoopCallbacks()::postLateUpdateFinishFrameRenderingRegistrator::Forward() (Player.cpp:1381)
23 testapp 0x1016e613c PlayerLoop() (PlayerLoop.cpp:224)
24 testapp 0x1013739c4 UnityPlayerLoopImpl(bool) (LibEntryPoint.mm:226)
25 testapp 0x1001066bc UnityRepaint (UnityAppController+Rendering.mm:274)
26 testapp 0x1001065a8 -[UnityAppController(Rendering) repaintDisplayLink] (UnityAppController+Rendering.mm:78)
27 QuartzCore 0x18fcb25dc CA:
isplay:
isplayLinkItem::dispatch(unsigned long long) + 44
28 QuartzCore 0x18fcb248c CA:
isplay:
isplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 436
29 IOKit 0x18cd13b9c IODispatchCalloutFromCFMessage + 372
30 CoreFoundation 0x18ca3d960 __CFMachPortPerform + 180
31 CoreFoundation 0x18ca55ae4 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 56
32 CoreFoundation 0x18ca55284 __CFRunLoopDoSource1 + 436
33 CoreFoundation 0x18ca52d98 __CFRunLoopRun + 1752
34 CoreFoundation 0x18c982da4 CFRunLoopRunSpecific + 424
35 GraphicsServices 0x18e3ed074 GSEventRunModal + 100
36 UIKit 0x192c36c9c UIApplicationMain + 208
37 testapp 0x1000fef60 main (main.mm:33)
38 libdyld.dylib 0x18b99159c start + 4