iOS Player Not visible on Google Play Games' Public Leaderboard

Hello folks, Need some help with an issue that we’ve been facing on our iOS game that uses Google Play Games.

Have implemented Google Play Games for our Unity Game for both iOS and Android. We use Social.ReportScore to submit users scores to the leaderboard. These scores show up on the Public leaderboard for Android. But iOS players are not visible despite changing their Google+ settings for the app visibility to public. The same user can see himself on the public leaderboard BUT other (android or ios) users can’t see him.

Could you please advice what could be going wrong? All help appreciated.

Same issue with android users.

I call :
PlayGamesPlatform.Instance.ShowLeaderboardUI(“id of a leaderboard”);

All other users, who are google+ public, are not visibles.

Same problem on Android.
Only one player is visible in the public leaderboard.

Developer of the plugin has marked this as a bug and told he’s working on it 5 days ago :

I think that I saw my own high score on a friends device, since testing out some functions during development. But then when I logged in on my own device and set the Google settings to public for this app, I could only see my self in my own device, and I was disappeared in my friends device.

Sounds like a serverside bug to me…

Game activity for the app must be set to public following this magic google link:
https://plus.google.com/u/0/apps
Then wait 24-48 hours and it should appear.

Of course no normal user will do this.