hello,everyone. My unity app run on iphone4s crash because of memary.When I profile ,the memary is blew:
usded Total 202.9M Unity 71M Mono 50.2M GfxDriver 31.6M
FMOD 3.3M Profiler 50M
Reserved Total 226M Unity 76M Mono 67.6M GfxDriver 32.1M FMOD 3.3M Profiler 50M
I’m confused about this:
1.xcode has 40M more than unity because of the third plugIn? or others.
2.total’s memary is unity + mono + GfxDriver+FMOD+Profiler?
3.unity’s memary contans what? the details tap’s asset or the text
4.when I do not profile.the memory not reduce 50M. the profile contains other memeory?
5.what the normal memory situation? my game is a fps game.
sorry of my pool english.