When profiling my game running on iOS, the top item in the profiler (under the “Other” category) is “System.ExecutableAndDlls”, which is using 155MB of memory. What is this particular item?
Thanks!!
Walt
When profiling my game running on iOS, the top item in the profiler (under the “Other” category) is “System.ExecutableAndDlls”, which is using 155MB of memory. What is this particular item?
Thanks!!
Walt
System.ExecutableAndDlls is the Unity player executable and the DLL’s loaded by the player. The more DLL’s (usually from plugins) that you load, or scripts that you have, the larger the ExecutableAndDlls. Check out these optimization techniques, specifically code stripping:
Did you ever find details about enormous memory usage of System.ExecutableAndDlls? Thanks for sharing anything you’ve found out.