2015-04-21 22:30:32.041 ProductName[2216:771305] → registered mono modules 0x18b4150
→ applicationDidFinishLaunching()
Mono path[0] = ‘/private/var/mobile/Containers/Bundle/Application/2A5F57EB-594B-44AA-945E-934DE9C97106/ProductName.app/Data/Managed’
Mono config path = ‘/private/var/mobile/Containers/Bundle/Application/2A5F57EB-594B-44AA-945E-934DE9C97106/ProductName.app/Data/Managed’
PlayerConnection initialized from /private/var/mobile/Containers/Bundle/Application/2A5F57EB-594B-44AA-945E-934DE9C97106/ProductName.app/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55000
Multi-casting “[IP] 100.99.214.49 [Port] 55000 [Flags] 2 [Guid] 3341390288 [EditorId] 805987059 [Version] 1048832 [Id] iPhonePlayer(Nates-iPhone):56000 [Debug] 0” to [225.0.0.222:54997]…
PlayerConnection already initialized - listening to [100.99.214.49:55000]
→ applicationDidBecomeActive()
Requesting Resolution: 750x1334
Init: screen size 750x1334
Initializing Metal device caps
Initialize engine version: 5.0.1f1 (5a2e8fe35a68)
Begin MonoManager ReloadAssembly
Platform assembly: /private/var/mobile/Containers/Bundle/Application/2A5F57EB-594B-44AA-945E-934DE9C97106/ProductName.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /private/var/mobile/Containers/Bundle/Application/2A5F57EB-594B-44AA-945E-934DE9C97106/ProductName.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /private/var/mobile/Containers/Bundle/Application/2A5F57EB-594B-44AA-945E-934DE9C97106/ProductName.app/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /private/var/mobile/Containers/Bundle/Application/2A5F57EB-594B-44AA-945E-934DE9C97106/ProductName.app/Data/Managed/System.dll (this message is harmless)
Platform assembly: /private/var/mobile/Containers/Bundle/Application/2A5F57EB-594B-44AA-945E-934DE9C97106/ProductName.app/Data/Managed/Mono.Security.dll (this message is harmless)
Platform assembly: /private/var/mobile/Containers/Bundle/Application/2A5F57EB-594B-44AA-945E-934DE9C97106/ProductName.app/Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /private/var/mobile/Containers/Bundle/Application/2A5F57EB-594B-44AA-945E-934DE9C97106/ProductName.app/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /private/var/mobile/Containers/Bundle/Application/2A5F57EB-594B-44AA-945E-934DE9C97106/ProductName.app/Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /private/var/mobile/Containers/Bundle/Application/2A5F57EB-594B-44AA-945E-934DE9C97106/ProductName.app/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.029 seconds
Setting up 1 worker threads for Enlighten.
Thread → id: 8fa5000 → priority: 1
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 14.3 avg: 2.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 19.2 max: 46.2 avg: 32.7
batches> min: 8 max: 8 avg: 8
draw calls> min: 8 max: 8 avg: 8
tris> min: 1718 max: 1814 avg: 1765
verts> min: 5116 max: 5308 avg: 5210
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.3 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 … 2
scripting-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 135168 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0