Hi,
I know some people are doing this as there are some recording plugins, which… I probably would buy if they had slightly more flexible features…
As it is, I’ll have to write my own recorder.
To do that I’ll need to create a texture and render the unity player into it as per this blog post: Rendering to a texture with iOS 5 texture cache api. | All My Brain
Does anyone have any pointers for that? I have unity pro, which should mean I have access to the render pipeline…
Any docs, or examples anyone could advise me looking at?
in 4.2 (soon to come) we’ve added to trampoline CVOpenGLESTextureCache wrapper (to simplify integration). Now, what you want to do here is not that straightforward, but still doable. You need to connect CVTextureCache and default fbo creation in GlesHelper.mm (or how it is called in current version of unity).
HiWill
November 19, 2014, 3:48pm
3
Alexey:
in 4.2 (soon to come) we’ve added to trampoline CVOpenGLESTextureCache wrapper (to simplify integration). Now, what you want to do here is not that straightforward, but still doable. You need to connect CVTextureCache and default fbo creation in GlesHelper.mm (or how it is called in current version of unity).
can we get more detail about this , Thanks!
Alexey
November 19, 2014, 7:52pm
4