iOS realtime shadow issue

Can anyone fill me in on what is going on with the black splothchy areas in my level? It seems like the lights are creating hard aliased shadows that reverse occlude or something. :face_with_spiral_eyes:

I’m using deferred rendering for an ios deploy. it seems like if the range globe clips though geometry this happens. I’m not sure why it is happening though.
Any ideas?

I wasn’t even aware deferred worked at all on mobile. Are you sure it’s making any difference for you? Try forward.