I published 5 games on ios store for a client. They rejected because the binary crashed on opening with devices ios 9.2.
I made the games with Unity 4.6.3 and and Xcode 7.1.1 versions.
I included the ips crash report files they sent me. Can you please help me, I’m in a hurry with this to get paid and it really put me in a bad mood.
I disable bitcode in xcode because otherwise xcode gives error in build. I successfully released a game on app store which was made with same unity and xcode versions.
What are your suggestions to solve this issue? Should I update the projects to latest 4.6.x version or even 5.3 though it will take much much more time to adapt it to Unity 5 Thanks in advance for your help
We are submitted a build recently with 5.2.2f1, which was also rejected because of a crash on 9.2 (which was released after we had submitted our build, but I guess that’s what we get for not testing the latest beta of ios…).
It looks like the crash is coming from our code, but we have been unable to reproduce the crash Apple is experiencing.
I have learned when researching that if we test through a run from Xcode, it magically fixed some crashes so we must try with simulator or on a device with adhoc provisioning file. Did you try to reproduce the crash by using an adhoc provisioning profile or simulator, or did you just tried through Xcode by pressing product>run.
I’m also trying to understand my crash reports by using the link you provided. Thanks
I updated to 4.6.9p4 before the day 4.7.0 launched and sent the binaries with 4.6.9p4. I read that 4.7.0 has no new features, so do you think I’ll be okay?