We have spent over 100 hours to test the game with 3 different devices and after release the game, one of my friend found a critical bug that make the game cannot progress (but not crash).
I may have a Unity Debug.Log in this case but I don’t know how to get it from his mobile,
could anyone help?
@DarkCooker You can use the Unity Crash Analytics (aka Game Performance Reporting) plugin. Have a lookt here.
We use it and it pretty simple to setup and it will report exceptions. So you could instead of simply Debug.Log it throw an exception and it should appear there.
If you want you can also use the ILogger interface and implement your own custom debug log. Never tried it before but it should work. In the interface you then gotta work out how to send the data to a server