IOS release, no show of any prefabs

in unity editor everything works fine.
heres some xcode debug output:

2020-02-11-[UIApplication setStatusBarOrientation:] and -[UIApplication setStatusBarOrientation:animated:] API have been deprecated on iOS 8.0 and are no-ops on iOS 13.0

[575:74944] [Common] _BSMachError: port 13d03; (os/kern) invalid capability (0x14) “Unable to insert COPY_SEND”

575:74944] Unbalanced calls to begin/end appearance transitions for .

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

NullReferenceException: Object reference not set to an instance of an object.
at Tile…ctor (System.Int32 x, System.Int32 y) [0x00000] in <00000000000000000000000000000000>:0
at Board.SetupBoard () [0x00000] in <00000000000000000000000000000000>:0

(Filename: currently not available on il2cpp Line: -1)

2020-02-11 17:28:50

nw_socket_handle_socket_event [C2.1:3] Socket SO_ERROR [61: Connection refused]

…:75193] [BoringSSL]

nw_protocol_boringssl_handshake_negotiate_proceed(726) [0x111616f20] handshake failed at state 0

Connection 2: received failure notification
Connection 2: failed to connect 1:61, reason -1
Connection 2: encountered error(1:61)

Task .<1> HTTP load failed, 0/0 bytes (error code: -1004 [1:61])
…204] Task .<1> finished with error [-1004] Error Domain=NSURLErrorDomain Code=-1004 “Could not connect to the server.” UserInfo={_kCF…rCodeKey=61, NSUnderlyingError=0x2837ba940 {Error Domain=kCFErrorDomainCFNetwork Code=-1004 “(null)” UserInfo={_kCFStreamErrorCodeKey=61, _kCFStreamErrorDomainKey=1}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask .<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=(
“LocalDataTask <CE4D…205730>.<1>”
), NSLocalizedDescription=Could not connect to the server., NSErrorFailingURLStringKey=https://config.uca.cloud.unity3d.com/, NSErrorFailingURLKey=https://config.uca.cloud.unity3d.com/, _kCFStreamErrorDomainKey=1}

nw_socket_handle_socket_event [C3.1:3] Socket SO_ERROR [61: Connection refused]

…204] [BoringSSL] nw_protocol_boringssl_handshake_negotiate_proceed(726) [0x1053e4bb0] handshake failed at state 0

@joseleee Did you find out the cause of this? I’m running into the same issue and haven’t been able to find a fix. Any help you have would be appreciated. Thanks!

@joseleee @Spiritman Did anyone find out what was causing this? I’m having this same error with Unity’s IAP