I am trying to do remote debugging on the device, but I am getting an annoying issue.
I am using my Mac as a hotspot to share my internet connection. My iPad and iPhone are connected to the said Wi-Fi network.
I have a developer build with auto connect profiler turned on.
When I go in Mono-develop and go under Run > “Attach to Process” I do not see any of the device. The only thing I see is null (mono) and Unity Editor (Unity)…
Do you have any idea of what I am doing wrong or not doing ?
If you are able to make a “computer-to-computer network” on your mac and connect the device to it, I’ve gotten that to work. Usually have to restart Unity once the device is connected to the network you create. I have been unable to get it to connect just using the same WiFi either.
@eezSZY
I switched from hotspot to computer to computer and now the device is shown in the attach to process dialog.
Thank you very much. I can’t describe what a headache this was turning into.