I’ve implemented push notifications for iOs using NotificationServices from UnityEngine.iOs namespace,
but there is a problem with the current unity implementation.
The app is registered successfully to push and receives the token in NotificationServices.devicetoken but when the app is running or in background and I send a push the NotificationServices.remoteNotificationsCount is always 0
When the app is closed and I send a push and open the app from the push the NotificationServices.remoteNotificationsCount is updated to 1 but NotificationServices.ClearRemoteNotifications does nothing.
Also debuging in xCode I see that the method application:didReceiveRemoteNotification from UnityAppController is never hit when I put a breakpoint and I send a push and the app is running.
Anybody else has this issue?