iOS render and object load problem. ( pics included, Apple rejection )

I am using 5.3.1p1.

My game works really good with my iPhone 5 ( iOS 9.2 ), However, each time I send the game Apple I got rejected after review, because objects do not load or some weird render problems occurs.

Problem could be these:

  • Unknown Unity 5.3.1 shader, render or object loading problems
  • Xcode upload corruption while code signing

3 times rejected, there is no errors or bugs, game runs due to apple reviewers and responds to touch action, however objects did not load or rendering properly

Anybody had similar problems ?

( Apple sent me this image ? )

Got this “fixed” with turning off Metal and leaving only OpenGL in build settings

Thanks mate, after 3 times rejection and intensive search, I can confrim this new “Metal Graphic API” is the problem in Unity 5.3.x series.