iOS Render Texture issue

I am having an issue with render textures not properly rendering. Has anyone experienced this or know how to correct it?

This is how the RT looks in-editor and in WebGL

3841723--324523--properRT.PNG

This is the same RT, no changes, on iOS. The image flickers like it’s z-fighting itself but there’s no other textures in the scene, just a red sphere to be seen by the RT camera.

Information about my setup:

Unity 2018.2.14f1.
Running this on an iPhone X and iPhone 6.
Quality settings are set to very low.

Main Camera

Render Texture Camera:
3841723--324544--upload_2018-10-31_9-32-40.png

Canvas:

I solved this issue by removing the Metal graphics API from the graphics API list.

hi! can you still make a bug report? looks like something we would want to investigate