Newbie iOS question.
Is it possible to retrieve and then use the png that’s created by calling Application.CaptureScreenshot in iOS?
I understand how to get the data path name to the png as a string, but have been struggling to find a way to use that string to retrieve the actual png data and then (hopefully) apply that data to a new texture2D. (Is this possible?)
I would post some of my code here but haven’t gotten close enough to warrant posting lousy code. I battled with this all weekend and finally figured somebody here might be able to point me in the right direction, or at least indicate if I’m attempting to do something that cannot be done.
(This forum has been a huge help in getting me through many other issues - thanks everybody).