iOS Screen Problems...

When developing an iOS game, what is the best way to deal with the different aspect ratios? In my game their is a collider positioned just offscreen so that I can trigger something when an object leaves the camera’s view. This effect works fine in the resolution I am designing the game at (960x480), but gets messed up when I switch to 4:3 or 16:9. What is the best way to deal with this problem?

1 Answer

1

it’s hugely annoying and there is simply no general solution

Very simply, play an famous, top 20, highly developed game.

Quite simply, they have actually totally different versions for the different screen ratios. Each game has to solve the problem in different ways.

You may, or may not, have to worry about whether the game “plays identically” (for top score and the like).

For example with monsters ate my condo, I believe they literally make the cube-things different shapes on each device, so that the game play remains “logically identical”

in contrast with “doodlejump” if I’m not mistaken they literally let you see more, on the “longer” screens. (they must have made a judgement that it was not that critical that people on fone5 get that slight advantage when playing … you understand ?)

In certain cases you could just stretch the sucker, if that does not look bad.

So again quite simply there’s no general solution. You have to think of a solution, and then program it.

that’s the answer! :open_mouth: