iOS screen rotation animation playing despite the option for it being off

Hello,

I’ve encountered an issue where the screen rotation animation for iOS is playing (and distorting several UI elements in the process) on builds, despite the option for this being set to off.
The app is forced portrait and at a point in the app, the user is prompted to rotate their device. Upon device rotation, the ScreenOrientation is set to landscape. This all functions as expected, except for the screen rotation animation playing for builds on iPhone 12s. I’m pretty sure this doesn’t occur on the iPad we use to test the project though.

Does anyone have any insight into this?

Thanks for reading!

Which Unity version is used?

Hi sorry I forgot to include that. Unity 2022.3.14f1

having the same for a while, I did a work around hack by check the screen orientation in update loop, whenver the orientation switched to portrait, I switch it back to landscape. Would be nice if we have a proper fix from Unity

Think we’re just gonna have to disable UI elements instead of fading them out tbh, just to prevent distortions caused by the animation

File a bug report for it