iOS Scripting Differences

Would anyone mind telling me the differences between the regular Unity Javascript programming and the iOS. Are there more restrictions? I tried looking for this, however I couldn’t find it. Thank you!

Except for some functions not working or working a bit differently, there isn’t any.

The reason I am asking is that many script pack say that they aren’t iOS compatible, however I am not sure if mine is, as I haven’t bought the program.

The only differences are that JS on iOS can’t use dynamic typing, and eval() isn’t available. Put “#pragma strict” at the top of all scripts (so you can catch problems before making a build). Certain .net libraries may not be available, depending on the settings, but that’s not related to JS in particular.

–Eric