I have the following code and this works on all platforms except iOS, does anyone know how I can get the list of classes stored in iOS in a similar fashion as below?
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
public class SettingsControl : MonoBehaviour {
public static SettingsControl control;
[System.Serializable]
public class Setting{
public string Language;
public string defaultlanguage;
public string Omschrijving;
public string Actievoor;
public string Zoeken;
public string NoDesription;
public string panel2;
public string panel3;
public string panel4;
public string panel5;
public string disclaimer;
public string twoagree;
}
[System.Serializable]
public class ListContainer
{
public List<Setting> settings;
}
public List<Setting> settings=new List<Setting>();
void Awake () {
// there can be only ONE ! across scenes
if (control == null)
{
DontDestroyOnLoad(gameObject);
control = this;
}
else if(control != this)
{
Destroy(gameObject);
}
}
public bool FirstTime()
{
if (File.Exists (Application.persistentDataPath + "/SettingsData.dat"))
{
return false;
}
else
{
return true;
}
}
public void Save()
{
// Initialize
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create(Application.persistentDataPath + "/SettingsData.dat");
ListContainer lc=new ListContainer();
lc.settings=settings;
//UnitySerializer.SerializeToFile (lc.settings,Application.persistentDataPath + "/SettingsData.dat");
// Write Data
bf.Serialize(file,lc.settings);
file.Close ();
}
public void Load()
{
if (File.Exists(Application.persistentDataPath + "/SettingsData.dat"))
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Open (Application.persistentDataPath + "/SettingsData.dat", FileMode.Open);
settings = (List<Setting>)bf.Deserialize(file);
file.Close();
//settings = (List<Setting>)UnitySerializer.DeserializeFromFile (Application.persistentDataPath + "/SettingsData.dat");
//Debug.Log("Data Loaded");
}
else
{
//Debug.Log("File not found Data not loaded");
}
}
public bool SetAllDefaultLanguage(string sSelectedLanguage)
{
//Debug.Log("SetAllDefaultLanguage");
foreach (Setting s in settings)
{
s.defaultlanguage = sSelectedLanguage;
}
//(from s in settings where s.defaultlanguage == "*" select s).First().defaultlanguage = sSelectedLanguage;
return true;
}
public bool SettingExists(string Language)
{
return settings.Exists(myObj => myObj.Language == Language );
}
}